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Make a Voxel Game with AI (Luanti/Minetest)

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Vibecord Team
December 20, 20258 min read
Make a Voxel Game with AI (Luanti/Minetest)

Want a custom voxel world without writing mods? Voxel Game (powered by Luanti, formerly Minetest) turns a prompt into a runnable session with join instructions. It’s part of Vibeforge, with a January 2026 beta target.

TL;DR

  • Describe the theme + gameplay loop; we generate a coherent voxel “game pack”.
  • We deploy a runnable session and give you host + port join details.
  • Iterate by chat: change rules, progression, loot, and balance.
  • Beta target: January 2026 (limited cohort). Join Discord for updates.

What is an AI voxel game generator?

An AI voxel game generator takes your description of a world and gameplay loop and produces a playable voxel experience. The important part is not “infinite creativity”—it’s reliability: prompt → runnable session → join proof.

In Vibeforge, we treat “Voxel Game” as a workload: you get a hosted session you can share with friends, plus a tight iteration loop to refine the experience.

Why Luanti (Minetest) is a great fit

Luanti is a lightweight voxel engine with an established mod ecosystem, which makes it ideal for turning structured generation into a runnable, multiplayer session.

  • Fast iteration: swap configs/mods without reinventing the engine.
  • Multiplayer-ready: host + port join model is simple and proven.
  • Mod ecosystem: building blocks for survival loops, crafting, mobs, UI, and economy.

How it works (prompt → runnable session)

  1. Describe the vibe + the “first 5 minutes” (what players do immediately).
  2. Generate + deploy a coherent pack (mods + assets + config) and start a session.
  3. Join + iterate with real players, then tweak one change at a time.

If you want the combined story (Minecraft + voxel), see Vibeforge.

Prompt template (copy/paste)

Generate a voxel world with:

Theme: <cozy survival / sky islands / dungeon crawler / etc>
Core gameplay loop (first 5 minutes): <what players do immediately>
Progression: <how players get stronger / unlock tools>
Economy/crafting: <optional>
Difficulty: <chill / normal / hardcore>
Co-op vs PvP: <co-op / light PvP / full PvP>

Rules:
- No griefing tools by default
- Clear spawn area with signposting/tutorial
- Keep the world “learnable” (avoid too many mechanics at once)

Definition of done:
- Two friends can join and understand what to do in 60 seconds
- Progression is visible within 10 minutes
- There is a safe “reset” or rollback plan for the host

What you can build (examples)

  • Co-op survival: light crafting, base building, and roaming threats.
  • Sky-islands progression: resource scarcity + automated farms as milestones.
  • Dungeon loop: repeatable runs, loot tiers, and a simple upgrade tree.
  • Roleplay sandbox: jobs, economy, and “safe by default” moderation rules.

Beta timeline (January 2026)

We’re targeting a January 2026 beta for Voxel Game. The early rollout is intentionally limited: we want to make sure join flows are smooth and that generated packs are stable and fun before scaling access.

FAQ

Is this Minecraft?

No. Voxel Game is powered by Luanti (formerly Minetest). It’s “Minecraft-like”, but not affiliated with Mojang or Minecraft. Minecraft is a trademark of Mojang.

How do players join?

During beta, players join with a Luanti/Minetest desktop client using the host + port we provide. Browser join is a separate rollout.

Do I need to code mods?

No. You describe the theme and the loop; we generate and configure a coherent pack. You can still iterate and customize, but the goal is to avoid “start from zero”.

Want early access?

The fastest path is joining the beta cohort. Join our Discord and check Vibeforge → Voxel for the latest status.

Contents

TL;DRWhat it isWhy LuantiHow it worksPrompt templateExamplesBeta timelineFAQEarly access

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